We take a photo, cut it into things we call orbits and slices, we shuffle the pieces and let you solve it. But we do it with some beautiful photos by great travel photographers, some nice soothing music written specifically for this game, and intriguing gameplay we’re pretty sure you haven’t seen before.
We worked very hard to make ozaiko a beautiful and worthwhile gaming experience. We think we got it right and we hope you like it.
Lets take a look at some features...
NEW PUZZLE MECHANICS WITH OUR UNIQUE RADIAL SCALE EFFECT
Also known as “the thing that makes the pieces look oddly deformed, but it actually helps while solving the puzzle”. We think it’s neat, it was relatively difficult to do well, and we’re somewhat proud of it. It has to do with straight lines not being straight whenever a puzzle piece is not in it’s proper “orbit”. Also, a shape bounded by two concentric circles is apparently called an annulus.
BEAUTIFUL PHOTOS BY GREAT PHOTOGRAPHERS
Or was it great photos by beautiful photographers? In any case, some very nice people around the world decided they could entrust us with their high resolution images to jumble around for you to play with. We also include image descriptions, authors’ biographies and links to their online portfolios should you like to know more about them.
DIFFERENT DEGREES OF DISTURBINGLY DEVIOUS DIFFICULTY
Ok, ozaiko is not at all devious or disturbing, but it somehow felt wrong to leave you without a single feature that could double as a pronunciation exercise. Still, it is true that you can play any puzzle with any number of slices - 3, 6, 9, 12,15 or 18.
SPLIT-SCREEN MULTIPLAYER FOR TWO PLAYERS
Because we’re hopeless romantics who prefer people sitting down to a game in a group. Also, one afternoon we played Fruit Ninja in split-screen and that was the day we decided to make ozaiko a bit less “meadows of morning meditation” and more, well… competitive. It turned out to be much more fun!
A 19-MINUTE PIECE OF MEDITATIVE MUSIC
Our internal testing concluded that it brings no demonstrable benefits to your health, but we like to pretend it greatly contributes to feelings of safety and well-being of your house plants. If they don’t like it, you can turn it off.
INCREDIBLY UNIMAGINATIVE ACHIEVEMENT NAMES
They go so nice with our understated user interface we just had to mention them here. Also, we wanted to share that we’re not exactly great at naming ancillary content in games.
Oh yes, the iPhone version is on the way, too!
Links for you to visit, follow, like and everything else one might care do on the web:
www.facebook.com/ozaikogame
www.twitter.com/ozaikogame
www.ozaiko.com
www.guessware.com